Friday, January 29, 2010

Commando


Commando's are great and powerful classes. It has both great offensive and defensive abilities.

Commando are great at Damge over Tme (DoT) attacks. To me a commando should be full defensive so you can live long enough for your DoT's stack up nice and high causing major damage.
Frontman (PvP and PvE):
The goal here is to stack up a nice amount of defensive ability so that you live longer. The longer you live the more DoT's you can apply on the opponent. The more DoT's you apply on the opponent the more damage you do. Now this build is fairly simple and follows a good concept. Armors; you will need a capped set of Primus Battle Armor 6600 eng/kin 5400 elements. Basic mod's with BV, Str, Con and Exotics with Block Chance, Healing Potency, Heavy Weapon Damage. This goes hand in hand with the Frontman Jewelry set and increases it's effectiveness 110%. PuP's I always like to stack x2 Block Chance and x1 Heavy Weapon Damage or x1 Healing Potency depending on the situation. Food is Fizz pudding for the 3% Block Chance or you can trade out for the Breath of Heaven for a little more survivablilty. It's agruable on both sides which is better between the two so it's up to you. This goes perfect with the Gackle Bat since you want to have the Position Secure line in expertise increasing your Pre and Str overall. All this is pretty effective no matter who your facing. As a tip to all those commando's out there I suggest getting a good capped heavy weapon and a capped flamer with same exotics to switch through. I like to use the flamer to stack those DoT's nice and high early on since a flamer has x3 chance to stack a passive DoT unlike the Heavy Weapon. Once those Dot's are up to a good high amount switch back to your Heavy Weapon for increased direct damage. Entertainer buff I always go with 2K kin/eng Armors, Action Cost Reduction, 4/5 Con, 3/5 Str, 12% 2nd Chance. You can turn into a beast with this setup having even the most experienced players think twice about facing you.

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